public GameLevel(SpriteBatch spriteBatch, ContentManager content, int gameStateIndex)
: base(spriteBatch, content, gameStateIndex)
{
Instance = this;
// TODO: use Content to load your game content here
score = 0;
fireButtonTexture = Content.Load<Texture2D>(@"Images\fireButton");
font = Content.Load<SpriteFont>("Font");
win = Content.Load<SoundEffect>("Sound/Cannon_Game_Win");
lose = Content.Load<SoundEffect>("Sound/Cannon_Game_Lose");
niceCannon = new Cannon(Content.Load<Texture2D>("Images/kanon"), new Vector2(240, 784), new Vector2(0, -1));
badCannon = new Cannon(Content.Load<Texture2D>("Images/slemKanon"), new Vector2(240, 16), new Vector2(0, 1));
niceBall = new Ball(Content.Load<Texture2D>("Images/ball"));
badBall = new Ball(Content.Load<Texture2D>("Images/slemBall"));
target = new Target(Content.Load<Texture2D>("Images/mål"));
shoot = new Rectangle(480 - 48, 450, 48, 48);
Objects = new List<GameObject>();
}