CannonGame.CannonGame.Update C# (CSharp) Метод

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            KeyboardState stat = Keyboard.GetState();
            if (stat.IsKeyDown(Keys.Escape) || ExitGame)
            {
                this.Exit();
            }
            FrameInfo.GameTime = gameTime;

            //Henter inn mouseState på starten av Update, så den ikke kan endre seg underveis
            FrameInfo.MouseState = Mouse.GetState();

            if (NextState != null)
            {
                ActiveGameState = NextState;
                ActiveGameState.Reset();
                NextState = null;
            }

            ActiveGameState.Update();

            base.Update(gameTime);
        }