protected override void buildHighStressCover()
{
coverHighStress = new short[14*3];
// First triangle
coverHighStress[0] = 0; coverHighStress[1] = 14; coverHighStress[2] = 15;
// Second triangle
coverHighStress[3] = 0; coverHighStress[4] = 1; coverHighStress[5] = 14;
// Third triangle
coverHighStress[6] = 1; coverHighStress[7] = 4; coverHighStress[8] = 14;
// Fourth triangle
coverHighStress[9] = 1; coverHighStress[10] = 2; coverHighStress[11] = 4;
// Fifth triangle
coverHighStress[12] = 2; coverHighStress[13] = 3; coverHighStress[14] = 4;
// Sixth triangle
coverHighStress[15] = 4; coverHighStress[16] = 5; coverHighStress[17] = 14;
// Seventh triangle
coverHighStress[18] = 5; coverHighStress[19] = 13; coverHighStress[20] = 14;
// Eight triangle
coverHighStress[21] = 5; coverHighStress[22] = 6; coverHighStress[23] = 13;
// Ninth triangle
coverHighStress[24] = 6; coverHighStress[25] = 12; coverHighStress[26] = 13;
// Tenth triangle
coverHighStress[27] = 6; coverHighStress[28] = 7; coverHighStress[29] = 8;
// Eleventh triangle
coverHighStress[30] = 6; coverHighStress[31] = 8; coverHighStress[32] = 9;
// Twelveth triangle
coverHighStress[33] = 6; coverHighStress[34] = 9; coverHighStress[35] = 12;
// Thirteenth triangle
coverHighStress[36] = 9; coverHighStress[37] = 10; coverHighStress[38] = 12;
// Fourteenth triangle
coverHighStress[39] = 10; coverHighStress[40] = 11; coverHighStress[41] = 12;
}