protected override void buildHighLODCover()
{
coverHigh = new short[10 * 3];
// First triangle
coverHigh[0] = 0; coverHigh[1] = 10; coverHigh[2] = 11;
// Second triangle
coverHigh[3] = 0; coverHigh[4] = 1; coverHigh[5] = 10;
// Third triangle
coverHigh[6] = 1; coverHigh[7] = 2; coverHigh[8] = 3;
// Fourth triangle
coverHigh[9] = 1; coverHigh[10] = 3; coverHigh[11] = 10;
// Fifth triangle
coverHigh[12] = 3; coverHigh[13] = 4; coverHigh[14] = 10;
// Sixth triangle
coverHigh[15] = 4; coverHigh[16] = 9; coverHigh[17] = 10;
// Seventh triangle
coverHigh[18] = 4; coverHigh[19] = 5; coverHigh[20] = 6;
// Eight triangle
coverHigh[21] = 4; coverHigh[22] = 7; coverHigh[23] = 9;
// Ninth triangle
coverHigh[24] = 6; coverHigh[25] = 7; coverHigh[26] = 4;
// Tenth triangle
coverHigh[27] = 7; coverHigh[28] = 8; coverHigh[29] = 9;
}