protected override void initContour()
{
contour[0] = new Microsoft.DirectX.Vector2[segments];
contour[1] = new Microsoft.DirectX.Vector2[segments];
int i;
float angle, delta = 2.0f * (float)Math.PI / (float)segments;
float r = t3 / 2.0f;
for (i = 0, angle = 0; i < segments; angle += delta, i++)
{
contour[0][i] = new Microsoft.DirectX.Vector2((float)Math.Cos(angle) * r, (float)Math.Sin(angle) * r);
contour[1][i] = contour[0][i];
}
buildHighStressCover();
UpdateData();
}