protected void UpdateData()
{
float d = t3;
float r = d / 2f;
float PI = (float)Math.PI;
this.area = PI * r * r;
this.torsConst = PI * r * r * r * r / 2f;
this.i33 = PI * r * r * r * r / 4f;
this.i22 = i33;
this.as2 = 0.9f * PI * r * r;
this.as3 = as2;
this.s33 = i33 / r;
this.s22 = s33;
this.z33 = d * d * d / 6f;
this.z22 = z33;
this.r33 = r / 2f;
this.r22 = r33;
}