public void OnIssueOrderBase(Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs) { if (sender.IsMe && (eventArgs.Order == GameObjectOrder.AttackTo || eventArgs.Order == GameObjectOrder.MoveTo)) { } OnIssueOrder(sender, eventArgs); } public virtual void OnIssueOrder(Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs) { }