public void OnIssueOrderBase(Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs)
{
if (sender.IsMe &&
(eventArgs.Order == GameObjectOrder.AttackTo || eventArgs.Order == GameObjectOrder.MoveTo))
{
}
OnIssueOrder(sender, eventArgs);
}
public virtual void OnIssueOrder(Obj_AI_Base sender, PlayerIssueOrderEventArgs eventArgs) { }