CSharpGL.Win32.CreateWindowEx C# (CSharp) Метод

CreateWindowEx() приватный Метод

private CreateWindowEx ( WindowStylesEx dwExStyle, string lpClassName, string lpWindowName, WindowStyles dwStyle, int x, int y, int nWidth, int nHeight, IntPtr hWndParent, IntPtr hMenu, IntPtr hInstance, IntPtr lpParam ) : IntPtr
dwExStyle WindowStylesEx
lpClassName string
lpWindowName string
dwStyle WindowStyles
x int
y int
nWidth int
nHeight int
hWndParent IntPtr
hMenu IntPtr
hInstance IntPtr
lpParam IntPtr
Результат IntPtr
        internal static extern IntPtr CreateWindowEx(
           WindowStylesEx dwExStyle,
           string lpClassName,
           string lpWindowName,
           WindowStyles dwStyle,
           int x,
           int y,
           int nWidth,
           int nHeight,
           IntPtr hWndParent,
           IntPtr hMenu,
           IntPtr hInstance,
           IntPtr lpParam);

Usage Example

        /// <summary>
        /// Create a new window class, as basic as possible.
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        private bool CreateBasicRenderContext(int width, int height, ContextGenerationParams parameters)
        {
            var wndClass = new WNDCLASSEX();

            wndClass.Init();
            wndClass.style         = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw | ClassStyles.OwnDC;
            wndClass.lpfnWndProc   = wndProcDelegate;
            wndClass.lpszClassName = "CSharpGLRenderWindow";
            Win32.RegisterClassEx(ref wndClass);

            //	Create the window. Position and size it.
            windowHandle = Win32.CreateWindowEx(0,
                                                "CSharpGLRenderWindow",
                                                "",
                                                WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_CLIPSIBLINGS | WindowStyles.WS_POPUP,
                                                0, 0, width, height,
                                                IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            //	Get the window device context.
            this.DeviceContextHandle = Win32.GetDC(windowHandle);

            //	Setup a pixel format.
            var pfd = new PixelFormatDescriptor();

            pfd.Init();
            pfd.nVersion        = 1;
            pfd.dwFlags         = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
            pfd.iPixelType      = Win32.PFD_TYPE_RGBA;
            pfd.cColorBits      = parameters.ColorBits;
            pfd.cAccumBits      = parameters.AccumBits;
            pfd.cAccumRedBits   = parameters.AccumRedBits;
            pfd.cAccumGreenBits = parameters.AccumGreenBits;
            pfd.cAccumBlueBits  = parameters.AccumBlueBits;
            pfd.cAccumAlphaBits = parameters.AccumAlphaBits;
            pfd.cDepthBits      = parameters.DepthBits;
            pfd.cStencilBits    = parameters.StencilBits;
            pfd.iLayerType      = Win32.PFD_MAIN_PLANE;

            //	Match an appropriate pixel format
            int iPixelformat = Win32.ChoosePixelFormat(this.DeviceContextHandle, pfd);

            if (iPixelformat == 0)
            {
                return(false);
            }

            //	Sets the pixel format
            if (false == Win32.SetPixelFormat(this.DeviceContextHandle, iPixelformat, pfd))
            {
                return(false);
            }

            //	Create the render context.
            this.RenderContextHandle = Win32.wglCreateContext(this.DeviceContextHandle);

            return(true);
        }
All Usage Examples Of CSharpGL.Win32::CreateWindowEx