CSharpGL.ShaderStorageBuffer.ShaderStorageBuffer C# (CSharp) Метод

ShaderStorageBuffer() приватный Метод

pixel unpack buffer's pointer.
private ShaderStorageBuffer ( uint bufferId, int length, int byteLength ) : System
bufferId uint 用glGenBuffers()得到的VBO的Id。Id got from glGenBuffers();
length int 此VBO含有多个个元素?How many elements?
byteLength int 此VBO中的数据在内存中占用多少个字节?How many bytes in this buffer?
Результат System
        internal ShaderStorageBuffer(
            uint bufferId, int length, int byteLength)
            : base(bufferId, length, byteLength)
        {
        }