CSharpGL.Demos.BufferBlockRenderer.DoInitialize C# (CSharp) Метод

DoInitialize() защищенный Метод

protected DoInitialize ( ) : void
Результат void
        protected override void DoInitialize()
        {
            base.DoInitialize();
            {
                const int length = vertexCount;
                ShaderStorageBuffer buffer = ShaderStorageBuffer.Create(typeof(vec4), length, BufferUsage.StaticDraw);
                IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly);
                unsafe
                {
                    var array = (vec4*)pointer;
                    array[0] = new vec4(0, 0, 1, 1);
                    array[1] = new vec4(1, 0, 0, 1);
                    array[2] = new vec4(-1, 0, 0, 1);
                    array[3] = new vec4(0, 1, 0, 1);
                }
                buffer.UnmapBuffer();
                buffer.Binding(this.Program, "PositionBuffer", 0);
                buffer.Unbind();
                //this.shaderStorageBuffer = buffer;
            }
            {
                const int length = vertexCount;
                ShaderStorageBuffer buffer = ShaderStorageBuffer.Create(typeof(vec4), length, BufferUsage.StaticDraw);
                IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly);
                unsafe
                {
                    var array = (vec4*)pointer;
                    array[0] = new vec4(+1, +0, +0, 0);
                    array[1] = new vec4(+0, +1, +0, 0);
                    array[2] = new vec4(+0, +0, +1, 0);
                    array[3] = new vec4(+1, +1, +1, 0);
                }
                buffer.Binding(this.Program, "ColorBuffer", 1);
                buffer.Unbind();
                //this.shaderStorageBuffer = buffer;
            }

            this.groundRenderer.Initialize();
        }