private BufferBlockRenderer ( IBufferable model, ShaderCode shaderCodes, AttributeMap attributeMap ) : System | ||
model | IBufferable | |
shaderCodes | ShaderCode | |
attributeMap | AttributeMap | |
Результат | System |
private BufferBlockRenderer(IBufferable model, ShaderCode[] shaderCodes,
AttributeMap attributeMap, params GLState[] switches)
: base(model, shaderCodes, attributeMap, switches)
{
var groundRenderer = GroundRenderer.Create(new GroundModel(20));
groundRenderer.Scale = new vec3(10, 10, 10);
this.groundRenderer = groundRenderer;
}