public Skeleton(int address)
: base(address)
{
this.AddBone("Head", 11);
this.AddBone("Neck", 10);
this.AddBone("Spine1", 1);
this.AddBone("Spine2", 2);
this.AddBone("Spine3", 3);
this.AddBone("Spine4", 4);
this.AddBone("Spine5", 5);
this.AddBone("LeftHand", 21);
this.AddBone("LeftElbow", 31);
this.AddBone("LeftShoulder", 36);
this.AddBone("RightShoulder", 37);
this.AddBone("RightElbow", 38);
this.AddBone("RightHand", 15);
this.AddBone("LeftToe", 38);
this.AddBone("LeftFoot", 28);
this.AddBone("LeftKnee", 27);
this.AddBone("LeftHip", 26);
this.AddBone("RightHip", 23);
this.AddBone("RightKnee", 24);
this.AddBone("RightFoot", 25);
this.AddBone("RightToe", 37);
this.AddBone("Weapon1", 16);
this.AddBone("Weapon2", 21);
}