public Vector3 GetBoneByIndex(int index)
{
var fields = this.Fields.Values.Cast<BonesField>();
if (fields.Count(x => x.Offset == index) == 0)
return Vector3.Zero;
BonesField field = fields.First(x => x.Offset == index);
foreach (string name in this.Fields.Keys)
if (this.Fields[name] == field)
return ReadFieldProxy<Vector3>(name);
return Vector3.Zero;
}