public Npc LoadNpc(string filePath)
{
var npc = new Npc() { Position = new Vector() };
using (var fileStream = new FileStream(filePath, FileMode.Open))
{
using (var binaryReader = new BinaryReader(fileStream))
{
npc.Name = binaryReader.ReadString();
npc.TextureNumber = binaryReader.ReadInt32();
npc.Position.X = binaryReader.ReadInt32();
npc.Position.Y = binaryReader.ReadInt32();
var statCount = binaryReader.ReadInt32();
for (int i = 0; i < statCount; i++)
npc.SetStat((Stats)i, binaryReader.ReadInt32());
}
}
return npc;
}