Bungie.Definitions.Definitions.Definitions C# (CSharp) Метод

Definitions() публичный Метод

public Definitions ( )
        public Definitions()
        {
            Activities = new HashMap<Activity>();
            ActivityTypes = new HashMap<ActivityType>();
            ActivityBundles = new HashMap<ActivityBundle>();
            Badges = new HashMap<Badge>();
            Books = new HashMap<Unknown>();
            Buckets = new HashMap<Bucket>();
            Classes = new HashMap<Class>();
            DamageTypes = new HashMap<DamageType>();
            Destinations = new HashMap<Destination>();
            EnemyRaces = new HashMap<EnemyRace>();
            Events = new HashMap<Event>();
            Factions = new HashMap<Faction>();
            Flags = new HashMap<Flag>();
            Genders = new HashMap<Gender>();
            Items = new HashMap<Item>();
            ItemCategories = new HashMap<ItemCategory>();
            Locations = new HashMap<Unknown>();
            MaterialRequirements = new HashMap<MaterialRequirementSet>();
            NodeSteps = new HashMap<TalentGridNodeStep>();
            Objectives = new HashMap<Objective>();
            Perks = new HashMap<Perk>();
            Places = new HashMap<Place>();
            Progressions = new HashMap<Progression>();
            ProgressionMappings = new HashMap<Unknown>();
            Races = new HashMap<Race>();
            ScriptedSkulls = new HashMap<Skull>();
            Sources = new HashMap<Source>();
            StatGroups = new HashMap<StatGroup>();
            Stats = new HashMap<Stat>();
            TalentGrids = new HashMap<TalentGrid>();
            Triumphs = new HashMap<TriumphSet>();
            UnlockValues = new HashMap<Unknown>();
            VendorDetails = new HashMap<VendorDetail>();
            VendorCategories = new HashMap<VendorCategory>();
            VendorSummaries = new HashMap<Unknown>();
        }
    }
Definitions