BulletMan.MainScreen.Initialize C# (CSharp) Метод

Initialize() публичный Метод

Sets the screen up (UI components, multimedia content, etc.)
public Initialize ( ) : void
Результат void
        public override void Initialize()
        {
            base.Initialize();

            //Create Physicworld
            CreatePhysicWorld(new Vector2(0, -20), true, false, Vector2.Zero);

            Sprite sand = new Sprite("sand", ResourceManager.CreateImage(Color.Transparent, (int)Preferences.Width, 65));
            AddComponent(sand, 0, 415, BodyShape.SQUARE, BodyType.STATIC, Category.All);

            //Background
            SetBackground(ResourceManager.CreateImage("Images/background"), Adjustment.CENTER);

            spriteSheet = ResourceManager.CreateSpriteSheet("Images/spritesheet");

            //Canyon
            CreateCanyon(new Vector2(620,274));

            //Clowns castle
            CreateCastle(new Vector2(28,310));

            //Helpers
            aux_offset = Vector2.Zero;
            timer = TimeSpan.Zero;
            iball = ResourceManager.CreateImage("Images/ball");
            layer = new Layer();

            Button breset = new Button(spriteSheet["bt_reset"], spriteSheet["bt_reset_pressed"]);
            breset.Released += new Component.ComponentEventHandler(breset_Released);
            AddComponent(breset, Preferences.ViewportManager.RightAnchor - breset.Size.X, 0);
        }