protected override void Update(GameTime gameTime)
{
if (Keyboard.GetState().IsKeyDown(Keys.Escape))
this.Exit();
timer++;
if (timer > 60)
{
timer = 0;
if (mover.used == false)
{
//�G����ʒ����ɍ쐬���A�e��f���悤�ݒ�
mover = MoverManager.CreateMover();
mover.pos = new Vector2(graphics.PreferredBackBufferWidth / 4 + graphics.PreferredBackBufferWidth/2 * (float)rand.NextDouble(), graphics.PreferredBackBufferHeight/2 * (float)rand.NextDouble());
mover.SetBullet(parser.tree); //BulletML�œ������悤�ɐݒ�
}
}
//���ׂĂ�Mover��s��������
MoverManager.Update();
//�g��Ȃ��Ȃ���Mover����
MoverManager.FreeMovers();
// ���@��X�V
myship.Update();
base.Update(gameTime);
}