protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
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spriteBatch.Begin();
foreach(Mover mover in MoverManager.movers)
spriteBatch.Draw(texture, mover.pos, Color.Black);
spriteBatch.Draw(texture, myship.pos, Color.Black);
spriteBatch.End();
base.Draw(gameTime);
}