BulletCSharp.btTriangleMeshShape.calculateLocalInertia C# (CSharp) Метод

calculateLocalInertia() публичный Метод

public calculateLocalInertia ( float mass, SWIGTYPE_p_btVector3 inertia ) : void
mass float
inertia SWIGTYPE_p_btVector3
Результат void
        public virtual void calculateLocalInertia(float mass, SWIGTYPE_p_btVector3 inertia)
        {
            BulletCollisionPINVOKE.btTriangleMeshShape_calculateLocalInertia(swigCPtr, mass, SWIGTYPE_p_btVector3.getCPtr(inertia));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }