public virtual void calculateLocalInertia(float mass, SWIGTYPE_p_btVector3 inertia)
{
BulletCollisionPINVOKE.btTriangleMeshShape_calculateLocalInertia(swigCPtr, mass, SWIGTYPE_p_btVector3.getCPtr(inertia));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}