public void appendFace(int model)
{
BulletSoftBodyPINVOKE.btSoftBody_appendFace__SWIG_1(swigCPtr, model);
}
btSoftBody::appendFace ( ) : void | |
btSoftBody::appendFace ( int model, |
|
btSoftBody::appendFace ( int node0, int node1, int node2 ) : void | |
btSoftBody::appendFace ( int node0, int node1, int node2, |