BulletCSharp.btRigidBodyConstructionInfo.btRigidBodyConstructionInfo C# (CSharp) Метод

btRigidBodyConstructionInfo() публичный Метод

public btRigidBodyConstructionInfo ( float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btVector3 localInertia ) : System
mass float
motionState SWIGTYPE_p_btMotionState
collisionShape SWIGTYPE_p_btCollisionShape
localInertia SWIGTYPE_p_btVector3
Результат System
        public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btVector3 localInertia)
            : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_0(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btVector3.getCPtr(localInertia)), true)
        {
            if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
        }

Same methods

btRigidBodyConstructionInfo::btRigidBodyConstructionInfo ( IntPtr cPtr, bool cMemoryOwn ) : System
btRigidBodyConstructionInfo::btRigidBodyConstructionInfo ( float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape ) : System