private Fighter GetFighter(Vector2 pos, Texture2D overlay, FighterInput input, bool flip, String type)
{
switch (type)
{
case ("wasp"):
float speed = .7f;
double health = 100;
double power = 10;
var waspIdle = LoadAnim("waspIdle");
var waspPunch = LoadAnim("waspPunch");
var waspRecoil = LoadAnim("waspRecoil");
List<HitBox.HitBoxFrame> hitFrames = new List<HitBox.HitBoxFrame>();
hitFrames.Add(new HitBox.HitBoxFrame(waspPunch.GetNumFrames() / waspPunch.GetFps(), new Rectangle(waspPunch.GetWidth(), 50, 10, 10), power));
var punch = new HitBox(p1, Load<SoundEffect>("Audio/waspPunch"), hitFrames); //Gets null for p1
return new Fighter(pos, overlay, waspIdle, waspPunch, waspRecoil, input, punch, flip, speed, health, power);
case ("beetle"):
float speed2 = .4f;
double health2 = 100;
double power2 = 11;
var beetleIdle = LoadAnim("beetleIdle");
var beetlePunch = LoadAnim("beetlePunch");
var beetleRecoil = LoadAnim("beetleRecoil");
List<HitBox.HitBoxFrame> hitFrames2 = new List<HitBox.HitBoxFrame>();
hitFrames2.Add(new HitBox.HitBoxFrame(beetlePunch.GetNumFrames(), new Rectangle(beetlePunch.GetWidth(), 50, 10, 10), power2));
var punch2 = new HitBox(p2, Load<SoundEffect>("Audio/beetlePunch"), hitFrames2); //Gets null for p2, fix is below
return new Fighter(pos, overlay, beetleIdle, beetlePunch, beetleRecoil, input, punch2, flip, speed2, health2, power2);
}
return null;
}