public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
{
spriteBatch.Begin();
bg.Draw(spriteBatch);
p1.Draw(spriteBatch);
p2.Draw(spriteBatch);
h1.Draw(spriteBatch);
h2.Draw(spriteBatch);
if (center != null)
{
center.Draw(spriteBatch);
}
spriteBatch.End();
}
}