Box2DX.Collision.PairManager.ValidateBuffer C# (CSharp) Метод

ValidateBuffer() приватный Метод

private ValidateBuffer ( ) : void
Результат void
		private void ValidateBuffer()
		{
#if DEBUG
			Box2DXDebug.Assert(_pairBufferCount <= _pairCount);

			//std::sort(m_pairBuffer, m_pairBuffer + m_pairBufferCount);
			BufferedPair[] tmp = new BufferedPair[_pairBufferCount];
			Array.Copy(_pairBuffer, 0, tmp, 0, _pairBufferCount);
			Array.Sort<BufferedPair>(tmp, BufferedPairSortPredicate);
			Array.Copy(tmp, 0, _pairBuffer, 0, _pairBufferCount);

			for (int i = 0; i < _pairBufferCount; ++i)
			{
				if (i > 0)
				{
					Box2DXDebug.Assert(Equals(_pairBuffer[i], _pairBuffer[i - 1]) == false);
				}

				Pair pair = Find(_pairBuffer[i].ProxyId1, _pairBuffer[i].ProxyId2);
				Box2DXDebug.Assert(pair.IsBuffered());

				Box2DXDebug.Assert(pair.ProxyId1 != pair.ProxyId2);
				Box2DXDebug.Assert(pair.ProxyId1 < Settings.MaxProxies);
				Box2DXDebug.Assert(pair.ProxyId2 < Settings.MaxProxies);

				Proxy proxy1 = _broadPhase._proxyPool[pair.ProxyId1];
				Proxy proxy2 = _broadPhase._proxyPool[pair.ProxyId2];

				Box2DXDebug.Assert(proxy1.IsValid == true);
				Box2DXDebug.Assert(proxy2.IsValid == true);
			}
#endif
		}