Blink.Classes.Map.mapCollisions C# (CSharp) Метод

mapCollisions() публичный Метод

public mapCollisions ( String cMap ) : void
cMap String
Результат void
        public void mapCollisions(String cMap)
        {
            String[] blocks = cMap.Split(',');
            int p = 0,x = 0,y = 0;

            while (x < mapSize.X)
            {
                y = 0;
                while (y < mapSize.Y)
                {
                    //This should eventually change to only cover stuff that causes replacements (e.g. a 1 might denote player 1, and should actually be a 0 in
                    //the map.) Everything else will simply be parsed as an int.
                    //Air
                    /*if (blocks[p] == "0")
                    {
                        collisionMap[x, y] = 0;
                    }
                    //Kill zone
                    else if (blocks[p] == "5")
                    {
                        collisionMap[x, y] = 5;
                    }
                    //Solid block
                    else if (blocks[p] == "10")
                    {
                        collisionMap[x, y] = 10;
                    }
                    //Ice block
                    else if (blocks[p] == "11")
                    {
                        collisionMap[x, y] = 11;
                    }*/
                    if (blocks[p] == "1" || blocks[p] == "2" || blocks[p] == "3" || blocks[p] == "4")
                    {
                        playerStarts[int.Parse(blocks[p]) - 1] = new Vector2(x * 32, y * 32);
                    }
                    if (blocks[p] == "30")
                    {
                        Powerup item = new Powerup(new Rectangle(x * 32, y * 32, 32, 32));
                        powerupList.Add(item);
                    }
                    else
                        collisionMap[x, y] = int.Parse(blocks[p]);
                    y += 1;
                    p += 1;
                }
                x += 1;
            }
        }