public void Draw(SpriteBatch sB)
{
sB.Draw(mapTexture, new Vector2(0, MARGIN), Color.White);
foreach(Powerup p in powerupList) {
if (p.visible)
{
if (p.type == PowerupEnum.bombSpear)
{
sB.Draw(powerup, p.hitbox, bomb, Color.White);
}
if (p.type == PowerupEnum.spearCatch)
{
sB.Draw(powerup, p.hitbox, spearcatch, Color.White);
}
if (p.type == PowerupEnum.backupSpear)
{
sB.Draw(powerup, p.hitbox, backupspear, Color.White);
}
if (p.type == PowerupEnum.shield)
{
sB.Draw(powerup, p.hitbox, shield, Color.White);
}
if (p.type == PowerupEnum.unblinker)
{
sB.Draw(powerup, p.hitbox, unblinker, Color.White);
}
}
}
}