Bezier.BezierPath.place C# (CSharp) Метод

place() публичный Метод

public place ( Transform transform, float ratio, Vector3 worldUp ) : void
transform UnityEngine.Transform
ratio float
worldUp UnityEngine.Vector3
Результат void
        public void place( Transform transform, float ratio, Vector3 worldUp )
        {
            transform.position = point( ratio );
            ratio += 0.001f;
            if(ratio<=1.0f)
                transform.LookAt( point( ratio ), worldUp );
        }

Same methods

BezierPath::place ( Transform transform, float ratio ) : void