Beyond_Beyaan.TechnologyManager.Load C# (CSharp) Метод

Load() публичный Метод

public Load ( XElement empire, MasterTechnologyManager MTM ) : void
empire XElement
MTM MasterTechnologyManager
Результат void
        public void Load(XElement empire, MasterTechnologyManager MTM)
        {
            var technologies = empire.Element("Technologies");
            var compTechs = technologies.Element("Computer");
            var constTechs = technologies.Element("Construction");
            var ffTechs = technologies.Element("ForceField");
            var planetTechs = technologies.Element("Planetology");
            var propTechs = technologies.Element("Propulsion");
            var weaponTechs = technologies.Element("Weapon");

            WhichComputerBeingResearched = MTM.GetTechnologyWithName(compTechs.Attribute("Researching").Value);
            WhichConstructionBeingResearched = MTM.GetTechnologyWithName(constTechs.Attribute("Researching").Value);
            WhichForceFieldBeingResearched = MTM.GetTechnologyWithName(ffTechs.Attribute("Researching").Value);
            WhichPlanetologyBeingResearched = MTM.GetTechnologyWithName(planetTechs.Attribute("Researching").Value);
            WhichPropulsionBeingResearched = MTM.GetTechnologyWithName(propTechs.Attribute("Researching").Value);
            WhichWeaponBeingResearched = MTM.GetTechnologyWithName(weaponTechs.Attribute("Researching").Value);

            ComputerPercentage = int.Parse(compTechs.Attribute("Percentage").Value);
            ConstructionPercentage = int.Parse(constTechs.Attribute("Percentage").Value);
            ForceFieldPercentage = int.Parse(ffTechs.Attribute("Percentage").Value);
            PlanetologyPercentage = int.Parse(planetTechs.Attribute("Percentage").Value);
            PropulsionPercentage = int.Parse(propTechs.Attribute("Percentage").Value);
            WeaponPercentage = int.Parse(weaponTechs.Attribute("Percentage").Value);

            ComputerLocked = bool.Parse(compTechs.Attribute("Locked").Value);
            ConstructionLocked = bool.Parse(constTechs.Attribute("Locked").Value);
            ForceFieldLocked = bool.Parse(ffTechs.Attribute("Locked").Value);
            PlanetologyLocked = bool.Parse(planetTechs.Attribute("Locked").Value);
            PropulsionLocked = bool.Parse(propTechs.Attribute("Locked").Value);
            WeaponLocked = bool.Parse(weaponTechs.Attribute("Locked").Value);

            ComputerResearchAmount = float.Parse(compTechs.Attribute("Invested").Value);
            ConstructionResearchAmount = float.Parse(constTechs.Attribute("Invested").Value);
            ForceFieldResearchAmount = float.Parse(ffTechs.Attribute("Invested").Value);
            PlanetologyResearchAmount = float.Parse(planetTechs.Attribute("Invested").Value);
            PropulsionResearchAmount = float.Parse(propTechs.Attribute("Invested").Value);
            WeaponResearchAmount = float.Parse(weaponTechs.Attribute("Invested").Value);

            foreach (var researched in compTechs.Element("Researched").Elements())
            {
                ResearchedComputerTechs.Add(MTM.GetTechnologyWithName(researched.Value));
            }
            foreach (var unresearched in compTechs.Element("Unresearched").Elements())
            {
                UnresearchedComputerTechs.Add(MTM.GetTechnologyWithName(unresearched.Value));
            }
            foreach (var researched in constTechs.Element("Researched").Elements())
            {
                ResearchedConstructionTechs.Add(MTM.GetTechnologyWithName(researched.Value));
            }
            foreach (var unresearched in constTechs.Element("Unresearched").Elements())
            {
                UnresearchedConstructionTechs.Add(MTM.GetTechnologyWithName(unresearched.Value));
            }
            foreach (var researched in ffTechs.Element("Researched").Elements())
            {
                ResearchedForceFieldTechs.Add(MTM.GetTechnologyWithName(researched.Value));
            }
            foreach (var unresearched in ffTechs.Element("Unresearched").Elements())
            {
                UnresearchedForceFieldTechs.Add(MTM.GetTechnologyWithName(unresearched.Value));
            }
            foreach (var researched in planetTechs.Element("Researched").Elements())
            {
                ResearchedPlanetologyTechs.Add(MTM.GetTechnologyWithName(researched.Value));
            }
            foreach (var unresearched in planetTechs.Element("Unresearched").Elements())
            {
                UnresearchedPlanetologyTechs.Add(MTM.GetTechnologyWithName(unresearched.Value));
            }
            foreach (var researched in propTechs.Element("Researched").Elements())
            {
                ResearchedPropulsionTechs.Add(MTM.GetTechnologyWithName(researched.Value));
            }
            foreach (var unresearched in propTechs.Element("Unresearched").Elements())
            {
                UnresearchedPropulsionTechs.Add(MTM.GetTechnologyWithName(unresearched.Value));
            }
            foreach (var researched in weaponTechs.Element("Researched").Elements())
            {
                ResearchedWeaponTechs.Add(MTM.GetTechnologyWithName(researched.Value));
            }
            foreach (var unresearched in weaponTechs.Element("Unresearched").Elements())
            {
                UnresearchedWeaponTechs.Add(MTM.GetTechnologyWithName(unresearched.Value));
            }

            UpdateValues();
        }