Beyond_Beyaan.Planet.SetHomeworld C# (CSharp) Метод

SetHomeworld() публичный Метод

public SetHomeworld ( Empire owner, Random r ) : void
owner Empire
r Random
Результат void
        public void SetHomeworld(Empire owner, Random r)
        {
            _owner = owner;
            _planetType = PLANET_TYPE.TERRAN;
            _planetTypeString = Utility.PlanetTypeToString(_planetType);
            SmallSprite = SpriteManager.GetSprite("TerranPlanetSmall", r);
            _populationMax = 100;
            _races.Add(owner.EmpireRace);
            _racePopulations.Add(owner.EmpireRace, 40);
            Factories = 30;
            _factoryInvestments = 300; //Start with 300 BCs invested in factories
            SetOutputAmount(OUTPUT_TYPE.INFRASTRUCTURE, 100, true);
            ResearchBonus = PLANET_RESEARCH_BONUS.AVERAGE;
            ConstructionBonus = PLANET_CONSTRUCTION_BONUS.AVERAGE;
            EnvironmentBonus = PLANET_ENVIRONMENT_BONUS.AVERAGE;
        }