private float CalculateRaceGrowth(Race race)
{
float pop = _racePopulations[race];
pop = pop - (pop * ((Waste / _populationMax) * 0.1f));
pop = pop + (_racePopulations[race] * ((1 - (pop / TotalMaxPopulation)) * 0.1f));
return (pop - _racePopulations[race]);
}