private void UpdateSpeed()
{
_maxSpeed = int.MaxValue;
if (_orderedShips.Count > 0)
{
foreach (Ship ship in _orderedShips)
{
if (ship.GalaxySpeed < _maxSpeed)
{
_maxSpeed = ship.GalaxySpeed;
}
}
}
else
{
//Placeholder for now til I add technology check for best engine speed
_maxSpeed = 1;
}
_remainingMoves = _maxSpeed * Galaxy.PARSEC_SIZE_IN_PIXELS;
}