public Dictionary<Empire, List<StarSystem>> CheckExploredSystems(Galaxy galaxy)
{
Dictionary<Empire, List<StarSystem>> exploredSystems = new Dictionary<Empire, List<StarSystem>>();
foreach (Empire empire in _empires)
{
List<StarSystem> temp = empire.CheckExploredSystems(galaxy);
if (empire.Type == PlayerType.HUMAN && temp.Count > 0)
{
exploredSystems.Add(empire, temp);
}
}
return exploredSystems;
}