public Dictionary<Empire, List<Fleet>> CheckColonizableSystems(Galaxy galaxy)
{
Dictionary<Empire, List<Fleet>> colonizableSystems = new Dictionary<Empire, List<Fleet>>();
foreach (Empire empire in _empires)
{
List<Fleet> temp = empire.CheckColonizableSystems(galaxy);
if (empire.Type == PlayerType.HUMAN && temp.Count > 0)
{
colonizableSystems.Add(empire, temp);
}
}
return colonizableSystems;
}