private void CheckPosition()
{
if (_cameraX > (Width - ((_windowWidth / ZoomDistance) * 0.9f)))
{
_cameraX = (Width - ((_windowWidth / ZoomDistance) * 0.9f));
}
if (_cameraX < ((_windowWidth / ZoomDistance) / -10))
{
_cameraX = ((_windowWidth / ZoomDistance) / -10);
}
if (_cameraY > (Height - ((_windowHeight / ZoomDistance) * 0.9f)))
{
_cameraY = (Height - ((_windowHeight / ZoomDistance) * 0.9f));
}
if (_cameraY < ((_windowHeight / ZoomDistance) / -10))
{
_cameraY = ((_windowHeight / ZoomDistance) / -10);
}
}