public void CenterCamera(int x, int y, float zoomDis)
{
//Instantly move to the new position (used in start of turn after processing turn is done)
ZoomDistance = zoomDis;
if (ZoomDistance < MaxZoom)
{
ZoomDistance = MaxZoom;
}
_cameraX = x - (_windowWidth / ZoomDistance) / 2;
_cameraY = y - (_windowHeight / ZoomDistance) / 2;
CheckPosition();
}