private async void WriteAndClose(StreamSocket targetSocket, NetworkingStream stream)
{
try
{
DataWriter writer = new DataWriter(targetSocket.OutputStream);
writer.WriteBytes(stream.Bytes.byteArr);
// Send synchronously
await writer.StoreAsync();
OnDataSent(stream);
writer.DetachStream();
writer.Dispose();
targetSocket.Dispose();
}
catch// (Exception e)
{
targetSocket.Dispose();
//Networking.Error(e.Message);
}
}