protected override async void SendAsync(NetworkingPlayer player, NetworkingStream stream)
{
try
{
DataWriter writer = new DataWriter(((StreamSocket)player.SocketEndpoint).OutputStream);
writer.WriteBytes(stream.Bytes.byteArr);
// Send synchronously
await writer.StoreAsync();
OnDataSent(stream);
writer.DetachStream();
writer.Dispose();
}
catch// (Exception e)
{
ClientDisconnected(player);
//Networking.Error(e.Message);
}
}