BeardedManStudios.Network.ForgeMasterServer.UnRegisterServerRequest C# (CSharp) Метод

UnRegisterServerRequest() приватный Метод

private UnRegisterServerRequest ( NetworkingPlayer sender, NetworkingStream stream ) : void
sender NetworkingPlayer
stream NetworkingStream
Результат void
		private void UnRegisterServerRequest(NetworkingPlayer sender, NetworkingStream stream)
		{
			ushort port = ObjectMapper.Map<ushort>(stream);

			for (int i = 0; i < hosts.Count; i++)
			{
				if (hosts[i].ipAddress == sender.Ip && hosts[i].port == port)
				{
					hosts.RemoveAt(i);
					break;
				}
			}

			socket.Disconnect(sender, "UnRegister Complete");
		}