private void UnRegisterServerRequest(NetworkingPlayer sender, NetworkingStream stream)
{
ushort port = ObjectMapper.Map<ushort>(stream);
for (int i = 0; i < hosts.Count; i++)
{
if (hosts[i].ipAddress == sender.Ip && hosts[i].port == port)
{
hosts.RemoveAt(i);
break;
}
}
socket.Disconnect(sender, "UnRegister Complete");
}