BeardedManStudios.Network.ForgeMasterServer.RegisterServerRequest C# (CSharp) Метод

RegisterServerRequest() приватный Метод

private RegisterServerRequest ( NetworkingPlayer sender, NetworkingStream stream ) : void
sender NetworkingPlayer
stream NetworkingStream
Результат void
		private void RegisterServerRequest(NetworkingPlayer sender, NetworkingStream stream)
		{
			ushort port = ObjectMapper.Map<ushort>(stream);
			int maxPlayers = ObjectMapper.Map<int>(stream);
			string name = ObjectMapper.Map<string>(stream);
			string gameType = ObjectMapper.Map<string>(stream);
			string comment = ObjectMapper.Map<string>(stream);
			string password = ObjectMapper.Map<string>(stream);
			string sceneName = ObjectMapper.Map<string>(stream);

			HostInfo host = null;

			try { host = hosts.First(h => h.IpAddress == sender.Ip.Split('+')[0] && h.port == port); }
			catch { }

			if (host == null)
			{
				hosts.Add(new HostInfo() { ipAddress = sender.Ip, port = port, maxPlayers = maxPlayers, name = name, gameType = gameType, comment = comment, password = password, sceneName = sceneName, lastPing = DateTime.Now });
				Debug.Log("Registered a new server " + sender.Ip.Split('+')[0] + ":" + port);
			}
			else
			{
				host.name = name;
				host.maxPlayers = maxPlayers;
				host.gameType = gameType;
				host.comment = comment;
				host.password = password;
				host.sceneName = sceneName;
				host.lastPing = DateTime.Now;
				Debug.Log("Updated the registration of a server " + host.IpAddress+ ":" + host.port);
			}

			socket.Disconnect(sender, "Register Complete");
		}