public Receive ( uint msgSize, CSteamID &from ) : BMSByte | ||
msgSize | uint | |
from | CSteamID | |
Результат | BMSByte |
public BMSByte Receive(uint msgSize, out CSteamID from)
{
uint dataRead = 0;
CheckDisposed();
recBuffer.Clear();
recBuffer.SetSize((int)msgSize);
if(SteamNetworking.ReadP2PPacket(recBuffer.byteArr, msgSize, out dataRead, out from))
{
return recBuffer;
}
return null;
}