BeardedManStudios.Forge.Networking.CachedSteamP2PClient.Receive C# (CSharp) Метод

Receive() публичный Метод

public Receive ( uint msgSize, CSteamID &from ) : BMSByte
msgSize uint
from CSteamID
Результат BMSByte
		public BMSByte Receive(uint msgSize, out CSteamID from)
		{
            uint dataRead = 0;
			CheckDisposed();

			recBuffer.Clear();
            recBuffer.SetSize((int)msgSize);


            if(SteamNetworking.ReadP2PPacket(recBuffer.byteArr, msgSize, out dataRead, out from))
            {
                return recBuffer;
            }

            return null;
		}