public void LeaveGame()
{
InGame = false;
ConnectedToGs = false;
Console.WriteLine("{0}: [D2GS] Leaving the game.", Account);
SendPacket(0x69);
Thread.Sleep(500);
m_gs.Kill();
if (m_gs.m_pingThread.IsAlive)
m_gs.m_pingThread.Join();
if (m_gsThread.IsAlive)
m_gsThread.Join();
Status = ClientStatus.STATUS_NOT_IN_GAME;
}