private void TorpedoCombined(Raigeki torpedo)
{
if (torpedo == null) return;
var friendDamages = torpedo.GetFriendDamagesCombined();
var enemyDamages = torpedo.GetEnemyDamagesCombined();
for (var i = 0; i < friendDamages.Length; i++)
{
this.FriendFleet.Fleets[i].CalcDamages(friendDamages[i]);
}
for (var i = 0; i < enemyDamages.Length; i++)
{
this.EnemyFleet.Fleets[i].CalcDamages(enemyDamages[i]);
}
}