private BattleResultRank GetBattleResult2()
{
this.FriendLostGauge = this.GetFriendHpLostPercent();
this.EnemyLostGauge = this.GetEnemyHpLostPercent();
var gauge = this.FriendLostGauge;
if (gauge <= 0)
return BattleResultRank.完全勝利S;
if (gauge < 0.1)
return BattleResultRank.勝利A;
if (gauge < 0.2)
return BattleResultRank.戦術的勝利B;
if (gauge < 0.5)
return BattleResultRank.戦術的敗北C;
if (gauge < 0.8)
return BattleResultRank.敗北D;
return BattleResultRank.敗北E;
}