BamlLocalization.ResourceGenerator.GenerateAssembly C# (CSharp) Метод

GenerateAssembly() приватный статический Метод

private static GenerateAssembly ( LocBamlOptions options, BamlLocalization.TranslationDictionariesReader dictionaries ) : void
options LocBamlOptions
dictionaries BamlLocalization.TranslationDictionariesReader
Результат void
        private static void GenerateAssembly(LocBamlOptions options, TranslationDictionariesReader dictionaries)
        {
            // there are many names to be used when generating an assembly
            string sourceAssemblyFullName   = options.Input;                // source assembly full path
            string outputAssemblyDir        = options.Output;               // output assembly directory
            string outputAssemblyLocalName  = GetOutputFileName(options);   // output assembly name
            string moduleLocalName          = GetAssemblyModuleLocalName(options, outputAssemblyLocalName); // the module name within the assmbly

            // get the source assembly
            Assembly srcAsm = Assembly.LoadFrom(sourceAssemblyFullName);

            // obtain the assembly name
            AssemblyName targetAssemblyNameObj = srcAsm.GetName();

            // store the culture info of the source assembly
            CultureInfo srcCultureInfo  = targetAssemblyNameObj.CultureInfo;

            // update it to use it for target assembly
            targetAssemblyNameObj.Name        = Path.GetFileNameWithoutExtension(outputAssemblyLocalName);
            targetAssemblyNameObj.CultureInfo = options.CultureInfo;

            // we get a assembly builder
            AssemblyBuilder targetAssemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(
                targetAssemblyNameObj,                  // name of the assembly
                AssemblyBuilderAccess.RunAndSave,       // access rights
                outputAssemblyDir                       // storage dir
                );

            // we create a module builder for embeded resource modules
            ModuleBuilder moduleBuilder = targetAssemblyBuilder.DefineDynamicModule(
                moduleLocalName,
                outputAssemblyLocalName
                );

            options.WriteLine(StringLoader.Get("GenerateAssembly"));

            // now for each resource in the assembly
            foreach (string resourceName in srcAsm.GetManifestResourceNames())
            {
                // get the resource location for the resource
                ResourceLocation resourceLocation = srcAsm.GetManifestResourceInfo(resourceName).ResourceLocation;

                // if this resource is in another assemlby, we will skip it
                if ((resourceLocation & ResourceLocation.ContainedInAnotherAssembly) != 0)
                {
                    continue;   // in resource assembly, we don't have resource that is contained in another assembly
                }

                // gets the neutral resource name, giving it the source culture info
                string neutralResourceName  = GetNeutralResModuleName(resourceName, srcCultureInfo);

                // gets the target resource name, by giving it the target culture info
                string targetResourceName   = GetCultureSpecificResourceName(neutralResourceName, options.CultureInfo);

                // resource stream
                Stream resourceStream       = srcAsm.GetManifestResourceStream(resourceName);

                // see if it is a .resources
                if (neutralResourceName.ToLower(CultureInfo.InvariantCulture).EndsWith(".resources"))
                {
                    // now we think we have resource stream
                    // get the resource writer
                    IResourceWriter writer;
                    // check if it is a embeded assembly
                    if ((resourceLocation & ResourceLocation.Embedded) != 0)
                    {
                        // gets the resource writer from the module builder
                        writer = moduleBuilder.DefineResource(
                            targetResourceName,         // resource name
                            targetResourceName,         // resource description
                            ResourceAttributes.Public   // visibilty of this resource to other assembly
                            );
                    }
                    else
                    {
                        // it is a standalone resource, we get the resource writer from the assembly builder
                        writer =  targetAssemblyBuilder.DefineResource(
                            targetResourceName,         // resource name
                            targetResourceName,         // description
                            targetResourceName,         // file name to save to
                            ResourceAttributes.Public   // visibility of this resource to other assembly
                        );
                    }

                    // get the resource reader
                    IResourceReader reader = new ResourceReader(resourceStream);

                    // generate the resources
                    GenerateResourceStream(options, resourceName, reader, writer, dictionaries);

                    // we don't call writer.Generate() or writer.Close() here
                    // because the AssemblyBuilder will call them when we call Save() on it.
                }
                else
                {
                    // else it is a stand alone untyped manifest resources.
                    string extension = Path.GetExtension(targetResourceName);

                    string fullFileName = Path.Combine(outputAssemblyDir, targetResourceName);

                    // check if it is a .baml, case-insensitive
                    if (string.Compare(extension, ".baml", true, CultureInfo.InvariantCulture) == 0)
                    {
                        // try to localized the the baml
                        // find the resource dictionary
                        BamlLocalizationDictionary dictionary = dictionaries[resourceName];

                        // if it is null, just create an empty dictionary.
                        if (dictionary != null)
                        {
                            // it is a baml stream
                            using (Stream output = File.OpenWrite(fullFileName))
                            {
                                options.Write("    ");
                                options.WriteLine(StringLoader.Get("GenerateStandaloneBaml", fullFileName));
                                GenerateBamlStream(resourceStream, output, dictionary, options);
                                options.WriteLine(StringLoader.Get("Done"));
                            }
                        }
                        else
                        {
                            // can't find localization of it, just copy it
                            GenerateStandaloneResource( fullFileName, resourceStream);
                        }
                    }
                    else
                    {
                        // it is an untyped resource stream, just copy it
                        GenerateStandaloneResource( fullFileName, resourceStream);
                    }

                    // now add this resource file into the assembly
                    targetAssemblyBuilder.AddResourceFile(
                        targetResourceName,           // resource name
                        targetResourceName,           // file name
                        ResourceAttributes.Public     // visibility of the resource to other assembly
                    );

                }
            }

            // at the end, generate the assembly
            targetAssemblyBuilder.Save(outputAssemblyLocalName);
            options.WriteLine(StringLoader.Get("DoneGeneratingAssembly"));
        }