public override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
DrawSky();
var fadeProgress = ComputeFadeProgress(gameTime);
SpriteBatch.Begin();
RenderInterpolatedMenu(fadeProgress);
SpriteBatch.End();
if (Ballz.The().MessageOverlay != null)
{
DrawMessageOverlay(Ballz.The().MessageOverlay);
}
}