Ballz.Renderer.MenuRenderer.Draw C# (CSharp) Méthode

Draw() public méthode

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            DrawSky();

            var fadeProgress = ComputeFadeProgress(gameTime);

            SpriteBatch.Begin();

            RenderInterpolatedMenu(fadeProgress);

            SpriteBatch.End();

            if (Ballz.The().MessageOverlay != null)
            {
                DrawMessageOverlay(Ballz.The().MessageOverlay);
            }
        }