protected void LoadTextures()
{
SkyTexture = Game.Content.Load<Texture2D>("Textures/Sky");
CloudTexture = Game.Content.Load<Texture2D>("Textures/Clouds");
Quad = new VertexPositionTexture[]
{
new VertexPositionTexture(new Vector3(0, 0, 0.5f), new Vector2(0, 1)),
new VertexPositionTexture(new Vector3(1, 1, 0.5f), new Vector2(1, 0)),
new VertexPositionTexture(new Vector3(0, 1, 0.5f), new Vector2(0, 0)),
new VertexPositionTexture(new Vector3(0, 0, 0.5f), new Vector2(0, 1)),
new VertexPositionTexture(new Vector3(1, 0, 0.5f), new Vector2(1, 1)),
new VertexPositionTexture(new Vector3(1, 1, 0.5f), new Vector2(1, 0)),
};
{
WhiteTexture = new Texture2D(Game.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
Color[] color = new Color[1];
color[0] = Color.White;
WhiteTexture.SetData(color);
}
}