private void ResetButton_Click(object sender, EventArgs e)
{
// Scoring Common
KillScore.Value = 2;
ReviveScore.Value = 2;
DestroyEnemyAsset.Value = 1;
GiveHealth.Value = 1;
GiveAmmo.Value = 1;
VehicleRepair.Value = 1;
TeamKillScore.Value = -4;
TeamDamage.Value = -2;
TeamVehicleDamage.Value = -1;
SuicideScore.Value = -2;
DriverKA.Value = 1;
PassangerKA.Value = 1;
TargeterKA.Value = 0;
DamageAssist.Value = 1;
// Conquest
ConqFlagCapture.Value = 2;
ConqFlagCaptureAsst.Value = 1;
ConqFlagNeutralize.Value = 2;
ConqFlagNeutralizeAsst.Value = 1;
ConqDefendFlag.Value = 1;
// Coop
CoopFlagCapture.Value = 2;
CoopFlagCaptureAsst.Value = 1;
CoopFlagNeutralize.Value = 2;
CoopFlagNeutralizeAsst.Value = 1;
CoopDefendFlag.Value = 1;
// Scoring Common
AiKillScore.Value = 2;
AiReviveScore.Value = 2;
AiDestroyEnemyAsset.Value = 1;
AiGiveHealth.Value = 1;
AiGiveAmmo.Value = 1;
AiVehicleRepair.Value = 1;
AiTeamKillScore.Value = -4;
AiTeamDamage.Value = -2;
AiTeamVehicleDamage.Value = -1;
AiSuicideScore.Value = -2;
AiDriverKA.Value = 1;
AiPassangerKA.Value = 1;
AiTargeterKA.Value = 0;
AiDamageAssist.Value = 1;
// Conquest
AiCoopFlagCapture.Value = 2;
AiCoopFlagCaptureAsst.Value = 1;
AiCoopFlagNeutralize.Value = 2;
AiCoopFlagNeutralizeAsst.Value = 1;
AiCoopDefendFlag.Value = 1;
// Replensih
RepairPointLimit.Value = 100;
HealPointLimit.Value = 100;
AmmoPointLimit.Value = 100;
TeamDamageLimit.Value = 50;
TeamVDamageLimit.Value = 50;
ReplenishInterval.Value = 30;
}