BF2Statistics.ScoreSettings.ResetButton_Click C# (CSharp) Метод

ResetButton_Click() приватный Метод

private ResetButton_Click ( object sender, EventArgs e ) : void
sender object
e EventArgs
Результат void
        private void ResetButton_Click(object sender, EventArgs e)
        {
            // Scoring Common
            KillScore.Value = 2;
            ReviveScore.Value = 2;
            DestroyEnemyAsset.Value = 1;
            GiveHealth.Value = 1;
            GiveAmmo.Value = 1;
            VehicleRepair.Value = 1;
            TeamKillScore.Value = -4;
            TeamDamage.Value = -2;
            TeamVehicleDamage.Value = -1;
            SuicideScore.Value = -2;
            DriverKA.Value = 1;
            PassangerKA.Value = 1;
            TargeterKA.Value = 0;
            DamageAssist.Value = 1;

            // Conquest
            ConqFlagCapture.Value = 2;
            ConqFlagCaptureAsst.Value = 1;
            ConqFlagNeutralize.Value = 2;
            ConqFlagNeutralizeAsst.Value = 1;
            ConqDefendFlag.Value = 1;

            // Coop
            CoopFlagCapture.Value = 2;
            CoopFlagCaptureAsst.Value = 1;
            CoopFlagNeutralize.Value = 2;
            CoopFlagNeutralizeAsst.Value = 1;
            CoopDefendFlag.Value = 1;

            // Scoring Common
            AiKillScore.Value = 2;
            AiReviveScore.Value = 2;
            AiDestroyEnemyAsset.Value = 1;
            AiGiveHealth.Value = 1;
            AiGiveAmmo.Value = 1;
            AiVehicleRepair.Value = 1;
            AiTeamKillScore.Value = -4;
            AiTeamDamage.Value = -2;
            AiTeamVehicleDamage.Value = -1;
            AiSuicideScore.Value = -2;
            AiDriverKA.Value = 1;
            AiPassangerKA.Value = 1;
            AiTargeterKA.Value = 0;
            AiDamageAssist.Value = 1;

            // Conquest
            AiCoopFlagCapture.Value = 2;
            AiCoopFlagCaptureAsst.Value = 1;
            AiCoopFlagNeutralize.Value = 2;
            AiCoopFlagNeutralizeAsst.Value = 1;
            AiCoopDefendFlag.Value = 1;

            // Replensih
            RepairPointLimit.Value = 100;
            HealPointLimit.Value = 100;
            AmmoPointLimit.Value = 100;
            TeamDamageLimit.Value = 50;
            TeamVDamageLimit.Value = 50;
            ReplenishInterval.Value = 30;
        }